ᴠᴀᴇʀɪ sᴀɪᴛᴏᴜ «dancing healer» (
divinepurpose) wrote in
beyondthedoor2015-11-24 05:28 pm
CLOSED; ᴅᴏɴ'ᴛ ʏᴏᴜ ʀᴇᴍᴇᴍʙᴇʀ ᴛʜᴇ ʀᴇᴀsᴏɴ ʏᴏᴜ ʟᴏᴠᴇᴅ ᴍᴇ ʙᴇғᴏʀᴇ?
CW: everything

Silvermoon.
A city of light, yet where the fire is brightest, the shadows grow longer. Even now there are warlocks who train and lounge with their demons just out of sight. There is no longer any kind of Naaru being drained of its holy energy, but the marks of that terrible imprisonment remain. There are some blood knights who believe strongly in Lady Liadrin's vision of penance and there are some who do not.
Lady Dawntreader-- middle class by birth, but granted that title because of skill more than vaguely noble lineage-- is sent to deal with an unruly death knight threatening the border of the city. She is told to use discretion, as it is one of their own. If that means knocking him out and imprisoning him until he feels better then that is what she will do. That is what she is expected to do.
It's not her usual job. She has worked as a healer and medic since the Argent Crusade called for help in Northrend. Silent but effective, no one can doubt her gifts lie in compassion and the use of the Light. But, healing often begins by cauterizing wounds. She also fills that job well. She carries a gleaming shield with her and a sword carved with blessings of protection; she will never hesitate to guard the innocent.
It is very late and dark on this side of the wall. She must be near one of the old runestones. The birds are still, the wind follows suit. The only sound is the faint rustle of her plate armor and robes as she walks, one hand on the pommel of her blade. She knows she is being hunted. In the absence of a candle, she extends one hand and calls for the Light, and it provides a warm shimmer that extends to the rest of her body like a gentle tulle cover.
She says nothing, but keeps her expression gentle, welcoming. Perhaps the reports were exaggerated and this death knight can still come to his senses. She hopes that is all it takes, but she knows she might have to fight.
Light preserve them both.]

Silvermoon.
A city of light, yet where the fire is brightest, the shadows grow longer. Even now there are warlocks who train and lounge with their demons just out of sight. There is no longer any kind of Naaru being drained of its holy energy, but the marks of that terrible imprisonment remain. There are some blood knights who believe strongly in Lady Liadrin's vision of penance and there are some who do not.
Lady Dawntreader-- middle class by birth, but granted that title because of skill more than vaguely noble lineage-- is sent to deal with an unruly death knight threatening the border of the city. She is told to use discretion, as it is one of their own. If that means knocking him out and imprisoning him until he feels better then that is what she will do. That is what she is expected to do.
It's not her usual job. She has worked as a healer and medic since the Argent Crusade called for help in Northrend. Silent but effective, no one can doubt her gifts lie in compassion and the use of the Light. But, healing often begins by cauterizing wounds. She also fills that job well. She carries a gleaming shield with her and a sword carved with blessings of protection; she will never hesitate to guard the innocent.
It is very late and dark on this side of the wall. She must be near one of the old runestones. The birds are still, the wind follows suit. The only sound is the faint rustle of her plate armor and robes as she walks, one hand on the pommel of her blade. She knows she is being hunted. In the absence of a candle, she extends one hand and calls for the Light, and it provides a warm shimmer that extends to the rest of her body like a gentle tulle cover.
She says nothing, but keeps her expression gentle, welcoming. Perhaps the reports were exaggerated and this death knight can still come to his senses. She hopes that is all it takes, but she knows she might have to fight.
Light preserve them both.]

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But, for better or worse, he had declared himself as a member of the Horde, and the Horde had called on him. Plenty of undead roamed the sickened forests of Quel'thalas, but their numbers were thinning, now. They were far from their former master, disorganized, easily picked off by the greenest adventurers. Koltira's presence was redundant.
He began to lose focus. He began to feel pain as he hadn't felt it in ages; in years. Not since he was purposefully deprived during his time in the Scourge, as a test, as discipline. His hold on reason frayed. He was nearly to breaking.
He stalks the outskirts of the city, now, looking for something. Someone. Anything that can breathe or scream or struggle. He will not be pacified.
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But the death knight she sought does not approach her immediately. If anything, she sees him first-- a shadow behind trees. Something catches in her chest; she recognizes the Light calling to her, to help some poor suffering soul.
She doesn't draw her sword. It remains sheathed at her side. Still holding her lantern spell in her hand, she lifts the other hand to her lips and whistles sharply in order to catch his attention. Her lips are drawn into a tight line, but there's still no sign of aggression from either party. She's nervous, yes, but that's a far cry from fear.
She must try negotiation. Garnet extends a hand toward the shadows, her head canted slightly as she beckons him to reveal himself.
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"Leave me, paladin," he snarls. His face is already dark with blood. Dried smears of gore mark his armor, and his runeblade shimmers wildly, its runes shifting in random, lurid patterns. Koltira leers at Garnet as he approaches. Byfrost's red-caked blade drags along the dirt, digging a rut in the soil. "Lest you feel you can bear the consequences."
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It's with great regret that she realizes what must be done. There is no way to dismantle him without a fight. And if she should lose-- well, she's not going to think about that right now. She can't. She lifts her shield from her back and finally calls her sword from its scabbard. It's a fine sword of elven make with its own blessings of protection inscribed in the steel, and it hums gently in her mind like paladin weapons tend to do.
She isn't a waif by any means, but even a bystander would know this fight was anything but even. This is Koltira Deathweaver and she's realized it far too late.
So much for backup.
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Of course she's starting with the non-lethal things first. This is a valued warrior of her homeland, twisted as he is. If she can get him to snap out of it or... something, then no one else needs to be hurt, least of all Koltira himself.
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"You won't need that anymore," he growls. Icy power coats his palms, and frozen crystals begin to form at Garnet's throat, her ankles, up and down the length of her arms.
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That wasn't part of the plan. She's getting nervous now and uncertain and perhaps a bit fearful. He can surely taste it. She huffs silently-- not crying out, as she is decidedly mute-- and wriggles as much as she can. The ice is biting cold on her bare skin. She regrets not wearing full plate for this.
Her bright eyes shift to his. There is defiance there, yes, but also concern-- for him. The fight isn't over yet. Koltira still has the potential to get himself killed, if not by Garnet's hand then by someone else's, and that would be terrible.
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Koltira grabs Garnet's sword hand, and, while she is frozen, attempts to wrest the weapon free of her grip.
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-- and then she lets it all go. The Light washes over her again and for a moment she has some inner calm. If she's to fight without weapons, she'll have to wait until he releases her, which he is certain to do if he actually wants to hurt her. Probably. She gives herself over to the goodness of the universe and accepts what will come. It's the only way she knows how to deal with anything since the loss of her voice.
She stops struggling. After a moment she opens her eyes and looks at him, calm and ready, as if this is a game of cards and she is not being held against her will.
Your move, her look says.
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The more he looks at her, the more familiar she seems. A vague sense of a name ghosts through his mind, but he can't quite catch it; it slips away from him, quick and nimble as a fish.
"You have one chance, crusader," he says. "One chance to turn away from this foolish enterprise."
He squeezes.
"Beg me to release you. Beg me, and I will."
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But she cannot. She mouths the same words: I cannot. Can't speak, can't leave him. She steels herself for the inevitable, whatever that might be.
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For anyone else, this might be a soothing gesture, something that would calm even the angriest beast and heal its soul. But she's never tried it on a frenzied death knight before.
His gauntlets catch on something so small and delicate as to be overlooked: a gold chain bearing a garnet, with her name engraved around its setting. This is what makes her hesitate, what makes her breath catch and her heartbeat surge in a panic. This precious, tiny thing with her name on it, given to her by a very dear friend. Momentarily distracted from her healing, she tries to grab it and save it in the palm of her hand.
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The necklace itself he doesn't seem to see or understand, except as some kind of obstacle. He tugs on it until the chain shatters, and then he tosses the pendant away, into the dirt.
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So the Light does burn him. Like any undead. She supposes she should have known that, but in her naivete, she thought she could calm him down. She stops trying to heal him and instead tries to get her knees between them, so she can possibly roll out from under him and fight. If nothing else, the tall armored boots she wears beneath her skirt will serve her in this regard.
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"Be still," he growls.
But--for once--he can't hold her. When she kicks him, her boots land squarely against his chest. It's enough force to knock him back, though not far. He's up again instantly, his runeblade dark with death runes. The ground begins to churn. Mist, red and virulent, rises from the soil.
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Wings made of light appear at her back, illuminating the darkness. As the mist congregates at their feet, she mouths a silent plea. The air around her shimmers as the Light grants her a bulwark for this final fight. Garnet gazes at him not with rage or determination, but only sadness... and then she flicks her sword.
Her boots barely touch the grass as she charges, blade searing the air and seeking his armor.
The Light is always with you. She remembers.
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Their weapons howl as they clash, belying the rage Koltira feels as he just keeps striking, drawing back, striking, hacking away at her without sense or mercy. He understands only that he is suffering, that she is alive, and that she can help him. That her screams can help him; her blood; her moaning; her flesh; her wet hot tears. Her heartbeat is already wild in his ears, and he would have it for his own.
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A flash of light. Her shield dissipates, as her energy is not limitless, and she is sent flying into the trunk of an oak. Her sword spins and clatters far out of her reach.
I have lost. Not that she expected to win, either, but he's barely got a scratch, and there is still blood on her gauntlets. Her own blood. She wrenches her eyes open to look at her attacker but her vision dances and shudders, forcing her to shut them again.
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"Open your eyes," he hisses, digging his nails into her jaw. "Look at me."
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Her fingers trembling from exhaustion, she raises her hand and brushes some hair from Koltira's eyes. It's a maternal gesture. If only she were stronger, she could end his pain. But now she has to pay for it. They both do.
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"What are you playing at, woman?" he says, tightening his grip on her jaw. Feeling the bone fracture under his fingers.
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Her breath comes fast but she tries again to speak. If he will listen, even for a moment, she has to try. Hopefully Koltira still has his elven hearing. Her words are slow and halted. "Please, do not... harm... anyone else. Only me."